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Detailed Course Information

 

Fall 2020
May 28, 2020
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Information Select the desired Level or Schedule Type to find available classes for the course.

CPT 288 - Computer Game Development I - Syllabus
This course introduces computer game design and development using the Windows API model. Topics include creating 3D models using matrices, transformation, rotation, texture mapping, 3D lighting, meshes, sprites, particles, special effects, and the application of game math and physics techniques. (3/0)
3.000 Credit hours
3.000 Lecture hours

Levels: Technical Education
Schedule Types: Independent Study, Lecture Only (Lec)

Commercial Art Department

Restrictions:
Must be enrolled in one of the following Levels:     
      Technical Education
Must be enrolled in one of the following Majors:     
      Digital Rendering and Gaming
      Gen Tech-Commercial Art
      CRDV/Transient
      Career Development
      Gen Tech Dig Rend w/Adv or Pho
      General Studies-Dual Enrolled

Prerequisites:


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